Warlock (or random DPS if you have a Shaman hybrid) Mage, AoE is very very important at the Baron Hybrid, supportive healing and buffs/totems as well as supportive DPS when healing not needed Priest, shackle comes very handy as well as the buff Warrior, if goodgeared he can 2h tank most for increased DPS. Allmost all trash pulls can be 3manned in there if you don't get adds so manausers can pretty effectivly drinkrotate when needed.
But guildies and ventrilo as well as some epics help a lot.įirst, keep pulling as long as casters have atleast 50% mana, casters sit and drink as soon as possible. (the last time I ran it, we used the Medallion for the first time, and either we had a LOT of power, or it really did help with the guy who comes to your aid, as I believe only one wave of skellies even spawned before the Baron had fallen.)Ĭomment by AllakhazamCan be done in PUG, can be done on blue gear. However, a Pally's consecrate, and Holy Water can also work. As mentioned above, a Mage or Warlock is ideal for the AoE on the skellies, so they die before the Baron can heal from them. The healer should be primarily concerned about keeping the tank alive, while the rest concentrate on the Baron and adds. Providing the tank can hold him still, you won't need to worry about the aura. Once ready, the tank (ideally warrior, but can be done with a Feral Druid, or Pally) charges into the Baron. This will keep you out of the aura, and still maintain range. The strategy we've used, with excellent success, is as follows: buff up outside, then the tank will go into the room and hug the right wall, while the rest go left and stand on the bone piles. When you reach the Baron, you get an extra person to help :) Also, each party member can collect the reward after your 6th member perishes. Other than the skeletons its a pretty easy and straight forward fight.Ĭomment by CharlzOAnyone who has the Medallion of Faith (which is picked up in Archivist Galford's room in Strat SC, or can be found at times in the AH), can turn it in at the building just after you enter the UD instance. When the Skeletons summon they usually run to the healer pretty quickly so make note of that too. Warlocks can also AOE them down too easily. A Mage is the best way to deal with the adds with Arcane Explosion, but Stratholme Holy Water found in crates around the instance will kill a group of them.
If you are allowing skeletons to be consumed by him you will probably lose via your healer going OOM. The Skeletons adds he summons have about 400 HP and if they aren't killed within 10 seconds he consumes them and gains HP. He hits fairly hard and has Mortal Strike himself and also summons skeleton adds fairly often. The tank should fight him up against the Top right wall so that the shadow damage aura doesn't hit the healers/ranged classes. Comment by 8237When you first enter the room note that he has a Shadow Damage Aura that covers almost the entire room, Healers/Ranged Classes should stand at the bottom left side of the room by the bone pile there.